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Please take note that, if the chance of the name change, account reset/transfer will be available again, there is not an estimated time for when it will happen. If you would like to server transfer, you would have to wait until the Admins open the topic again.įor future reference, you can find the topic and the requirements here NAME CHANGE / ACCOUNT RESET / ACCOUNT TRANSFER Unfortunately, the server transfer thread has closed as of ( 2nd of august, 00:00 GMT ). Hello am happy to hear everything has been sorted with your account. Please, can I put my gold "ThiagoSales" to play with my friends and continue the journey? Now I have a main account on the silver account, an empty secondary account that had asked (with nothing) to stay in gold and my friends play in gold. My friends play on the gold server, not on the silver server. Thanks a lot for the help! My items, money and pokemons are there! ooo / Aeeew thanks! Unsolicited messages will be eaten by dementors Share your questions on the forums, as they can then be of use to others. Please do not contact staff members for private support. ♡ General Support ♡ PRO Discord ♡ Game Guide's ♡ Mapping Bugs ♡ Rules ♡ Please feel free to take a look at the merge mega thread for any merge related FAQ - MERGE MEGATHREAD. PASSWORD RESET making sure it is alphanumerical (characters from a to z and from 0 to 9). If you are receiving the error of "Invalid username/password" please follow the link below to change your password. I have had a look at our tools and can see that you have merged correctly, I have also seen that your main account was in fact on the RED SERVER with 600 hours and the BLUE SERVER having 5 hours total.Īs Red and blue servers were merged to create the Silver server and Yellow server was renamed to the Gold server, you will now need to log in to the Silver server.Ĭould you please log on to the silver server and tell me if everything is correct there. Hello am sorry for the inconvenience caused, Please help me! I don't know what else I do. It had about 78 pokemons and R $ 300 thousand. I did the merge, but couldn't recover my poke and money. GameAssembly.dll+171D81 - mov ,eaxĪOB Scan 33 D2 48 8B CB E8 ? 89 87 FC 09 00 00 41 83 7D 18 03į3 0F 10 81 F8 00 00 00 C3 CC CC CC CC CC CC CCĭeals with Collision against NPC.I started playing PRO in 2016, where I played Blue and nick was ThiagoSales. Then scan change when poke is summon)įorce JMP the JE. Making Battle as fast as possible - (Scan unknown when poke stable in battle. GameAssembly.il2cpp_string_length+9D0 (Code that handles it) If it encounteres a Pokemon that you DONT want to run away from then it will play a "Beeping" noise.Ĭode: // DELETE FROM HERE IF YOU DONT WANT IT TO BEEPĪobscanmodule(ID,GameAssembly.dll,33 D2 48 8B CB E8 ? 89 87 FC 09 00 00 41 83 7D 18 03) //PokeIDĪobscanmodule(RUN,GameAssembly.dll,33 D2 8B C8 E8 ? 84 C0 0F 84 ? 33 D2 49 8B CE) //RunĪrray of Byte Dump to specific regions/interesting opcodes. Once the pokemon has been found it will stand there until you either capture, run, or kill it. Alolan-Grimer = 3071 you can find this information in the PokeDex. Type in the Pokemon ID that you want to NOT run away from. In the address field type "EscapePoke1" or "EscapePoke2" etc. In cheat engine click "Add Address Manually". Enable this script will AUTOMATICALLY run away from all encountered unless the Pokemon ID matches with what you enabled in "EscapePoke1/2/3/4". Then when it encounter that Pokemon it will no longer run away.ĭisable Run Delay when first encountered -Īobscanmodule(Dialogue,GameAssembly.dll,F3 0F 10 81 F8 00 00 00) // should be uniqueĭb F3 0F 10 81 F8 00 00 00 C3 CC CC CC CC CC CC CC Type in the Pokemon Name you want the hack to find. To get Pokemon ID you would go to PokeDex. Pokemon Hunter - This is run away from all encountered unless it a matching pokemon ID. No Run Delay - Allow you to immediately run away when you encountered a Pokeemon. If it shows ? close and reopen your client. Movement Speed - Adjust your movement speed. Please post any adjustment you have made. You are absolutely allow to SHARE, REPOST and Remodify for your own release. This is a cheat engine table hack for Pokemon Revolution Online. So, while we want it to look and feel like the logic is carried by wires through the grey joints of the craft, this is programming, and these variables and such are globally accessible by all the drone bits because this is all virtual, and there exist no physical constraints unless you choose to impose them. This would allow the main drone core to send a startup command to the baby drone while the baby is still physically and logically connected to it's factory, and also allows the baby to fly free and be independent from it's future twin sibling. Unless, of course, the severed section of tree carries with it a wireless logic receiver component. When a connection in the tree is severed, whether from factory decoupling or decouplers or plain old damaged/destroyed parts, any parts down the tree branches from that point cannot send signals up through the broken tree area or receive signals from above. The desired behavior for this idea is the following: When drone parts are still physically linked to the drone core, they receive and send logic signals up and down the tree. I understand that decouplers and factories where added later in game development, and while I surely am not familiar with the game's source code, if you will let me I think I would like to try and outline a way that this could be implemented. The solution, I believe, is similar to what trying to explain - which is when a drone is decoupled, whether from factory or plain decoupler, is that the logic should be split off also. Works, but like all the methods outlined here it requires extra logic parts on the baby that become dead weight shortly after launch. Print the drone baby and eject it above the drone, and when it drifts below the drone core it would latch the on-state. This works, but now my drone baby will sometimes activate prematurely if my main drone accidentally uses some of the baby's fuel.Ī third method was to use the speed sensor, combined with jump rockets or magnets to kick the baby off to a running start, but to solve the premature activation problem I needed the main drone to be slower that I'd like.Ī fourth method was to use the distance sensor set to "own drone", and have a suitable ejection magnet so that the drone baby would turn on when it doesn't detect the parent anymore - the flaw with this method is at the start of a round the distance sensor will sometimes spawn undetected for what must be a single game tick, and the babies would turn on right away.Ī fifth method was to use the directional sensor set to drone core twisted 90 degrees. This works but is slow, and sometimes my main drone gets too warm, and newly printed drone babies would turn on too soon even with the heater off.Ī second way was to put some non-logic split thrusters on the baby drone, and have the drone activate when it detects a non-full fuel tank. One way was to put a heater on the main body that activates when the factory decouples, and a temp sensor in the logic-split part of the drone baby that turns it on when it gets warm. To get around this problem, I have resorted to a myriad of unreliable ways to kick-start my drone baby. Plus the failed latched-on signal gets transmitted from the first printed drone to the second! Worse yet, if I still want to create an activate on/off switch on the drone that switches on when the factory decouple button is pressed, it has to be downstream of the wireless connector - but if it is downstream of the wireless logic connector, it's signals are not passed to the rest of the drone baby that is sandwiched between the wireless logic connector and the upstream logic splitter. If I put a wireless receiver on the logic-split drone, all parts down stream of the wireless connector hear and transmit to the main core, and if there are two copies of the drone, then they still cross-talk each other. But if I build a logic splitter into my factory created drone, it cannot detect when the factory decouple button has been pressed, an action which I would also like to simultaneously turn the now decoupled drone-baby on.īut I cannot. The way things work now, if I want to have a deployable swarm of factory created drones, I absolutely must build them on a logic splitter, otherwise each drone cross-talks with each other and, for instance, they cannot each have a gravity sensor to stay level - the multiple copies of a gravity sensor all try to talk over each other with different readings. Right now, I am attempting to solve a very difficult problem, which is to both have a start signal for a drone, and for there to be multiple factory copies of a drone. I also think that logic shouldn't be wireless without the transmission block. Motor carriers that currently receive a VMT-based adjustment due to high truck utilization (i.e. more VMT per PU than the average) will cease receiving that adjustment if they do not update their MCS-150 form to reflect more recent data (i.e. The CSA Safety Measurement System (SMS) Website has been updated with the Decemsnapshot. Entity Type: CARRIER Operating Status: ACTIVE: Out of Service Date: None : Legal Name: MP CONTRACTOR MULTISERVICES LLC : DBA Name: Physical Address: 806 VERONA ST STE 5 KISSIMMEE, FL 34741-5472 Phone: (407) 371-2843. What could be a reason? Entity Type: CARRIER Operating Status: ACTIVE: Out of Service Date: None : Legal Name: ULTIMATE ROAD SERVICE INC : DBA Name: Physical Address: 18400 NE 21ST COURT MIAMI, FL 33179 Phone: (305) 962-9834 : Mailing Address: 18400 NE 21ST COURT MIAMI, FL 33179. Carrier VMT Outdated Carrier Registration Details Subject to General Threshold Update Registration Info. And, with changes like reduced water pump speed, there's an overall reduction in parasitic losses throughout the system. Truck insurance from Progressive will not only protect your business and provide the coverage you need, it offers you some of the best rates in the industry, 24/7 policy assistance, and expert claims service, too. There are a variety of reasons why motor carriers are required to update their MCS-150 filing. However it shows that operating status is not authorized and carrier VMT outdated. Pursuant to the FAST Act of 2015, some of the information previously available on the Federal Motor Carrier Safety Administration's (FMCSA. Tax revenues per vehicle mile traveled (VMT) are decreasing in real terms while expenditures are increasing in real terms. Connect to world-leading telematics offering greater flexibility, visibility, safety and more with Geotab's commercial truck fleet solutions. To find out if this entity has a pending insurance cancellation, please click here. Unless a motor carrier has received an UNSATISFACTORY safety rating under part 385 of title 49, Code of Federal Regulations. #750, Round Rock TX 78665 and at all Williamson County HEB Business Centers. All trucking companies should be monitoring their information on the FMCSA site. AICPA is the world's largest member association representing the accounting profession. Scan and upload a completed, printed and signed MCS-150 to our web form (this is the best option and will provide you with a tracking number for your submission) Filling out, printing and signing a copy and mailing it to the FMCSA. To obtain a CSP please visit the CSP order page or call (800)832-5660 or (703)280-4001 (Fee.
^ "Who's the better Lee Sin: Dardoch or Rush?".3rd - 2016 NA LCS Summer regular season.In November 2020, Rush announced he would begin his mandatory military service after fulfilling his streaming contract with CLG and would retire from playing League of Legends and streaming as well. In October 2019, Rush participated in a celebrity charity tournament in Albuquerque, New Mexico. In August 2019, CLG announced that Rush would be joining them as a streamer. After a mediocre performance in the 2019 spring season and the first half of summer, Rush was released from his contract with Echo Fox on June 30, 2019, and the team received MikeYeung from a trade with Team Liquid to replace him. In November 2018, Rush returned to the LCS and joined Echo Fox. He debuted in the final series of the season against Afreeca Freecs. Rush returned to competitive play after an 18-month break, signing with Korean team KT Rolster. After being demoted to the challenger team, he decided to leave Cloud9 and return to South Korea to stream and look for opportunities on Korean teams. Rush moved to Cloud 9's challenger team until June 14, 2016. Rush played on the main Cloud9 roster until April, when former Cloud9 jungler Meteos returned to the main team. Cloud 9 managed to reach 3rd place in the spring split. In November 2015, Rush joined Cloud9 along with former Gravity support Bunny FuFuu. Rush led TIP to 4th place in the spring split and 3rd place in the summer split, but failed to qualify for the world championship after falling to Cloud 9 in the world qualifiers. Rush was the 2015 NA LCS summer split MVP. Rush became known for his carry style jungling and strong mechanics on play making champions. In November 2014, Rush joined team LCS team LMQ, which was rebranded as Team Impulse a month later. (12) Maintenance and preflight inspection procedures.(10) Aeronautical decision-making and judgment.(9) Physiological effects of drugs and alcohol.(8) Determining the performance of small unmanned aircraft.(3) Aviation weather sources and effects of weather on small unmanned aircraft performance.The course covers all the subject areas highlighted by the FAA under 14 CFR Part 107.73: This course includes over 15 hours of lectures, split between over 200 easy-to-follow videos organized in 10 chapters. You can also watch videos as many times as you’d like. Each video is approximately 3 minutes long and you can easily pick up where you left off. If you need help, it’s easy to get in contact with us. Having everything in one structured place is efficient and it will take you less time to pass. This is the only resource that you will need to pass the test. You don’t need any prior aviation experience. You will be able to spot the trick questions on the test and answer them right. 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Our students are scoring 93% on the exam, which is 10% higher than the national average. Many people who take this course haven’t taken an exam in 30 years or more.ĩ9.8% of our students pass the exam on their 1st try. You won’t feel overwhelmed – once you finish this course passing a test will never have been easier for you. We put this course together to make it all easy. There are airspace classifications, NOTAM, regulations, and diagrams that you need to understand. When you first come across Part 107 it probably seems like a foreign language to you. When I am not teaching, you can find me running in the beautiful mountains surrounding Prescott, AZ. I hold a Bachelor's degree in Aeronautical Science and a Masters Degree in Aviation Human Factors, both from the Florida Institute of Technology in Melbourne, FL. I intend to help bridge the gap between the manned and unmanned aircraft industry to increase safety. I truly enjoy teaching both in the classroom and online as well as sharing my knowledge using newer technology. I now concentrate on educating the next generation of manned and unmanned pilots by creating online courses. I have worked for two of the biggest aeronautical universities in the country (managing flight training programs of up to 500 students and 50 aircraft) and in teaching roles as an adjunct professor. I currently hold the following FAA certificates: Certified Flight Instructor, Commercial Pilot (for single and multi engine), and UAS Remote Pilot. I have been an aviation professional since the early 2000s. Hi, I'm Greg or Professor R as my students call me. 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In reality grievances against warmongering nations also last for generations - you still find people nowadays that are carrying hefty prejudices against others because of wars long or not so long ago - I know Dutch people (my mom lives in the netherlands) who still heavily dislike germans because of the 2 world wars, germans which dislike french because of the Napoleonic (!!!) wars, and here in Austria most ppl have a subliminal dislike for Turks because of the Sieges of Vienna (1529 & 1683) 500(!!) years ago. Warmonger penalties should be high and long-lasting. When I use them, the AI still have Ancient walls.ĭon´t wanna sound like a know-it-all, just my 2 centsġ. I keep seeing this stuff about Bombards being weak, and then I realize that I have no idea, because I never use Bombards against Renaissance walls. THAT hasn't been true for a very long time in Civ, so I take that as a good sign. If you aren't going to be able to execute a timing push anytime soon, your best bet (*gasp!*) Is to expand peacefully and out-compete the AI in the economic sphere. The other big thing the AI is bad at is prioritizing research, so that is what you exploit. So, how do you counter this? well, first you have to go back to Civ 101 - the Timing Push.If you are planning to attack the AI, especially at higher difficulties, you need to time your attack for when you have a strategic advantage, which almost always means a tech advantage in practice. Namely, the AI favors ranged units and walls much more now. Since that guide was written, they have made the AI a bit better at defending itself. In my own beginner's guide, I favored aggressive early strategies because this is (or was) the easiest, most straightforward route to victory. For years, the "easiest" way to win this game was simply to abuse the AI's most glaring weakness: self-defense. I don't generally play Domination Victories, mostly because I don't enjoy them and they are too easy. When I say "improvements" it means "I can't just mindlessly steamroll the AI anymore, I have to stop and take a breather once in awhile". I'm working on a Zulu Domination Victory right now, and I'm certainly noticing that there have been some improvements. Many changes to Civ VI over the years have focused on improving the AI - which, whether they have succeeded is certainly debatable, but clearly there has been a focus from Firaxis at making the AI much less of a pushover. Specifically, the AI is bad at war, which really means the AI is bad at defending itself. Since the start of Civ VI (and even going back to Civ V) a recurring complaint among experienced players has been that the AI is terrible. I was playing an emperor game and my army of knights, muskets and cavalry was getting slaughtered on Pericles' invulnerable defenses. Sorry for the complaints, but I just learned the hard way that siege towers are useless after medieval walls. How do you effectively move your army quickly? So many early and mid game units have movement ranges of 2 or 3 and get crushed by the many, many tiles that have movement penalties. Moving a large amount of troops is an absolute nightmare. War should be a viable option in any era.ģ. Is the only solution to wait until artillery and flight to take cities? If so, this is really annoying. Any obstacle in their way (hills, trees, etc) turns their range into 1 tile, limiting the number you can realistically use to siege a city and they can easily be killed with two shots from the city ranged attack. Once cities get Rennaissance walls, units do essentially zero damage against them and bombards are way too weak. Walls become entirely too strong way too fast and have too few counters to them. Instead war means, in almost all cases, instant and permanent hatred from all the other civs.Ģ. You should also have little or no penalty with Civs that have denounced the target. If you declare on Phillp II you should have a lesser penalty with T.R. For example: Teddy Roosevelt is unfriendly towards Phillip II but Pericles is friendly towards him. A better system would scale the penalty based on a leaders relationship with the target. This penalty also bypasses any other diplomatic relations you have. Any war you declare after the ancient era adds a massive diplomatic penalty that degrades so slowly, it might as well be permanent. Warmonger penalties are entirely too severe. Sorry for a post that is partial rant, partial legitimate questions but what is the deal with Civ 6 being so heavily biased against war?ġ. On top of that, other services like Skype and Facebook will be available to use as applications like Windows Photos and Windows People. To begin a session on Windows you will be able to use your Windows Live account. Now it will be a state from which to run more complex applications or prepared for previous versions of Windows.Īnother interesting thing from this version of Windows 8 is the compatibility that it has with online accounts. The classic Windows desktop will be available like another application. The inclusion of this interface does not mean that Windows 8 will not be used like Windows 7, Vista, XP, ect. The new interface of Windows is totally interactive, and converts every application to widgets, with which we will be able to directly interact with them without having to open the corresponding program. The main change that you will see is its new Metro interface, similar to the one on Windows Phone, and the one which Microsoft wants to use for new devices like tablets. Windows 8 has come to revolutionize the world of Windows and adapt to the new necessities needed today in age. The evolution of the Windows Operating system has been slow but correct! 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